MBII on the lugormod server

Walker
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MBII on the lugormod server

Post by Walker » Mon Nov 30, 2009 11:00 pm

mb2_dotf is still the most popular. I'd suggest a 24/7 MB2_dotf config open mode full points.

Raikiri
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MBII on the lugormod server

Post by Raikiri » Mon Nov 30, 2009 11:11 pm

so wait did you upoload the movie maps pack or the community map pack?


Either way I'll probably give it a go tomorrow


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IrishDragon
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MBII on the lugormod server

Post by IrishDragon » Mon Nov 30, 2009 11:14 pm

I think I've ALMOST uploaded everything.
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Walker
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MBII on the lugormod server

Post by Walker » Mon Nov 30, 2009 11:38 pm

Just played a few rounds, not much has changed since B19. Some new effects, better FPS, tweaks balance-wise. If you need any help on learning the class stuff let me know, or I could make a new MBII tutorial if people actually play.

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IrishDragon
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MBII on the lugormod server

Post by IrishDragon » Mon Nov 30, 2009 11:47 pm

Launched.

Must be misreading the anti-cheat some how. Will have to look into it again sometime.

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Walker
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MBII on the lugormod server

Post by Walker » Mon Nov 30, 2009 11:59 pm

Eh I dont think the anti-cheat will do much. Just an extra safety thing. Not necessary. Btw it produces false positives with some anti-viruses saying its a backdoor trojan gen. It's not.

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IrishDragon
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MBII on the lugormod server

Post by IrishDragon » Tue Dec 01, 2009 12:15 am

Strange that this did not come with an updated server.cfg file.
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Walker
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MBII on the lugormod server

Post by Walker » Tue Dec 01, 2009 12:31 am

Should have, here's what I'd put on.

Code: Select all

// Movie Battles II 
// Sample Server Config
// By: CerberuS && Emiel Regis
// Build Date: Aug 01, 2006

// Server Config:
seta sv_hostname "^0A^3o^0F ^124/7 ^0DotF"    // Name of your server
seta g_motd "www.aof-clan.net"    // Message of the Day 

// Additional master servers to report to
seta sv_master1 "masterjk3.ravensoft.com"// Master servers - do not alter unless you know what you are doing.
seta sv_master2 "master0.gamespy.com"

// Administration:

seta rconpassword ""    // Rcon admin password - CHANGE THIS
seta g_smodAdminPassword ""  // SMOD admin password - CHANGE THIS
seta g_smodSubAdminPassword ""  // SMOD sub-admin password - CHANGE THIS
seta g_smodConfig "180223"  // Sets allowed SMOD commands

// Logging
seta g_log ""    // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
seta g_logClientInfo "0"  // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
seta g_logSync "0"    // Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)

// Server Settings:

seta sv_maxclients "32"    // Number of your server's player slots
seta sv_privateClients ""  // Number of private slots
seta sv_privatePassword ""  // Password for using the private slots
seta sv_pure "0"    // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which are also present on the server.
seta sv_maxRate "25000"    // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
seta sv_maxPing "250"    // Only players with a ping below this can connect to your server. "0" = disabled.
seta sv_timeout "400"    // Timeout - do not alter unless you know what you are doing.
seta sv_minSnaps "10"    // Sets minimum snaps client can have.
seta sv_minRate "1500"    // Sets minimum rate client can have.
seta sv_maxConnections "2"  // Maximum number of connections from one IP (prevents many crash scripts).

// Movie Battles II Settings:

seta g_gametype "7"    // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode.
seta fraglimit "0"    // If a team reaches this amount of won rounds, it wins the map.
seta roundlimit "30"    // When the total rounds reaches this amount, the map ends. Ties may happen.
seta timelimit "0"

seta g_MinMBPoints "80"    // Amount of MB points players start out with.
seta g_MBPointsPerRound "0"  // Amount of MB points players gain every round.
seta g_Authenticity "0"    // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic.
seta g_allowedHeroClasses "0"  // Limit classes on Hero team in Open mode. See Readme for details.
seta g_allowedVillainClasses "0"  // Limit classes on Villain team in Open mode. See Readme for details.
seta g_TimePeriod "0"    // Set time period in Open mode. See Readme for details.
seta g_EUAllowed "1"    // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.

// Anti-Teamkill System:

seta g_TKPointsMinorFriendly "1"  // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.)
seta g_TKPointsSpecCount "500"  // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsKickCount "750"  // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsForgiveAfterRounds "2"  // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. 0 = always.
seta g_TKPointsRemovedPerRound "50"  // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
seta g_TKPointsTempBanForRounds "4"  // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count.

// Misc:

seta g_FullSpecTalkToPlayers "1"  // Allow / disallow spectators talk to 'living' players (ghosting).
seta g_chatProtectTime "100"  // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
seta g_password ""    // Password players need in order to be able to join your server.
seta g_needpass "0"    // Set to "1" if you have set g_password.
seta g_allowVote "0"    // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
seta g_automapcycle "0"    // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.

seta g_dismember "100"    // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
seta g_allowNPC "1"    // Do not alter.
seta g_noSpecMove "0"    // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move.

seta g_inactivity "600"    // Time in seconds until an inactive (i.e. not moving etc) client is kicked.

seta g_AllowEntity_target_level_change "0"// Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.

// Map rotation:

set d1 "set g_gametype 7; map mb2_dotf; set nextmap vstr d1"


// start the first map
vstr d1

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IrishDragon
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MBII on the lugormod server

Post by IrishDragon » Tue Dec 01, 2009 12:41 am

Had it except for this command
seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
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Walker
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MBII on the lugormod server

Post by Walker » Tue Dec 01, 2009 12:44 am

http://www.moviebattles.com/wiki/Main_Page

For anyone who needs to learn how to play MBII.

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