Upgrade Server to Ja+2.4Beta3?

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Upgrade the server?

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Total votes: 10

BombsAway
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Joined: Thu Dec 29, 2005 12:00 am

Upgrade Server to Ja+2.4Beta3?

Post by BombsAway » Thu Jan 04, 2007 3:24 pm

A Beta Version of the new Ja+ has been released, with lots of new commands and fixes on the older versions.

Link: Ja+2.4

Please vote!

ZeroTM
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Upgrade Server to Ja+2.4Beta3?

Post by ZeroTM » Thu Jan 04, 2007 4:10 pm

What are the new changes?

----------------------------------------------------------------------------------
Rank: Jedi Consular
Status: Retired
Crystal: Purple
Combat: Ataru
Model: Advent Children - Spanki/White Cloud
----------------------------------------------------------------------------------

"All those people do is insult my intelligence." ~Novus'Olm

Shipau
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Upgrade Server to Ja+2.4Beta3?

Post by Shipau » Thu Jan 04, 2007 4:43 pm

yes what would the changes be? :huh:

Name:Shipau or HBK
Age: 21
Rank:
Form/Saber
: Djem So, Soresu & Ataru. Blue, Purple, or Red Saber
Skin: HS Anakin Skywalker HS Anakin Skywalker Sith Eyes Reskin
Apprentice: n/a
Master: Novus'Olm/Inuyasha/Xzorin
Knight Brother: Elkairah

My artwork, blog, etc...

BombsAway
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Joined: Thu Dec 29, 2005 12:00 am

Upgrade Server to Ja+2.4Beta3?

Post by BombsAway » Thu Jan 04, 2007 5:16 pm

(Anyone read the readmes anymore? o.o')

Example of features ==>
--Compatibility with all OS Windows, Linux and Mac
--Support for the New JA+ GLA animations(yes i know it adds 8Mo to the mod)
--High speed URL AutoDownload Redirect for needed Pk3 when connecting a server.
--Multiple duels at once
--Full force Duels
--Duel Isolation (Non interference)
--No Rules Alternate Dimension
--Flipkicks without altering wall run
--Admin commands + Admin Abuse Detection
--Speak mod (admin, clan and team)
--Clan Tag Protection
--Team gametypes auto-balance (teams with the same number of players)
--MultiTaunt Sound, and multiCustom player sounds.
--AutoReplier integrated working with all foreign versions of the game.
--Easy saber change without respawning
--Tons of new emotes
--Fake player name detection system based on IP detection
--All SP attacks added + completely new attacks and new DFA + SP force moves with new extended effects
--Extended Melee attacks
--New items (melee, jetpack, flameThrower,grapple hook )
--Model size scaling system
--Configurable saber Damages
--New Vote system management + AntiVoteSpam
--Capability of activating a real JK2 gameplay with moves and damages
--Profanity Filter
--Chat GOD (attack immunity while in console or chat mode) + Inactivity AutoProtect
--Highlander ffa gametype modification
--JediVsMerc mod enhancement
--Client Side Plugin for players
--RGB clothes and sabers + various saber core/line/trails styles effects.
--Extensive Anti cheat system ( Macro scan , models exploit, yawspeed....etc...)
--Client scripts that bind keys to improve accessibility and more...
--gender support for missing skins (replaced by a default male or a female model)
--JA+ BitValue calculator to compute all bit value CVars.
--BaseJKA vehicle limit of 16 modified to allow a maximum of 32 distinct vehicles to be spawned in a map.
--Maximum size of .veh & .vwp files increased to allow the loading of a lot more pk3 vehicle files (more than 50).
--JA+ server tracker for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
-- JA+ sabers Support : a great saber pack included, new hilts...etc.. with extended sabers features like holstering animations and holsters model.
--Many lot of corrected basejka Bugs


***********************************************
Quick Install
**********************************************

- just delete all pk3 files in your gamedata/japlus folder.
- then unzip this zip file into your gamedata folder. It should place all needed pk3 files into your gamedata folder. It will also create or update your japlus and base (only for the animation pk3) folder.

- then load the mod using the load mod menu of your game, or directly execute the script play_japlus.bat inside gamedata folder.


PS : the japlus_gla_anims.pk3 must be installed in BASE folder and not in japlus folder on both server and clients in order to use them.

for detailed info, go in japlus\japlus_doc
For detailed notes about the plugin, read the Plugin_readme.rtf

PS: For MAC users, all the dll are now integrated in the PK3 of the mod. You need the MAC Patch1.01C and also the 1.01d or above to make it working.
you can get this 1.01C from http://www.macgamefiles.com/detail.php?item=17967
you can get this 1.01D patch from http://www.brad-oliver.com:8081/~boliver/JKJA_101d.sit or http://www.japlus.net/japlus/JKJA_101d.sit
mirror http://www.pcgamemods.com/mod/13253.html
You will find a detailed MAC install howTo made by DarthZappa in japlus/japlus_doc/japlusmac-howto.zip


**************************************************************
What is new in this version?
More details on each feature in the whole documentation in japlus\japlus_doc
**************************************************************


- improvement of the cvar g_teamForceBalance(3, 2 , 1 or 0 default 3) : used to balance the number of players in each team.
if > 0, in team gametype except siege, at the end of level (timelimit, fraglimit, capture limit hit...etc ), the server will balance the teams for the nextmap based on player's scores.
the 1st ranked player go in a team, the 2nd in another, the 3rd in team of the 1st player, the 4st go in the other team,.....etc.....
if 0 , this is desactivated
if 1 : default basejka value : players can't join a team if it unbalances the number of players in each team.
if 2 :same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the youngest connected player will be moved in the other team to balance the number of players.
if 3 : same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the lowest or the best ranked player will be auto moved in the other team to balance the number of players depending on the team scores.

- High speed URL AutoDownload Redirect for needed Pk3 when connecting a server:
this feature enable players to download with high speed the needed pk3 files (like maps, npc, vehicles, sabers...etc...) to be able to play on your server.
new cvar jp_DlBaseURL ( URL default value "" ex: value "http://www.japlus.net/japlus/" )
// jp_DlBaseURL is the equivalent to your gamedata folder.
// so if your server have a pk3 test.pk3 under the base folder and if you want people to be able download it, your Website must contain
// this file at [jp_DlBaseURL]base/test.pk3 Exemple : http://www.japlus.net/japlus/base/test.pk3 .
// remember the server will only make player download the real needed files and not all files.
// PS : Player need the lastest JA+ Plugin 1.4 or above for this feature.
// example of working redirect with a lot of maps already uploaded : seta jp_DlBaseURL "http://japlus.newboyzgaming.com/sjc/"

- Wall ledge Grab improvement: you now must press 2 times the Jump button to grab the wall/ledge. So the wallLedge grab feature is now much more under your entire control.
you need the lastest plugin 1.4 or above for this improvement.

- jp_startMapVoteTimer ( integer in second default 60 ) : when a level start, player will have to wait this time before to callVote. This is ideal to prevent people from calling for exemple
a change of map just at entering the level because it tend to disconnect a lot of connecting players.

- jp_maxConnFromIP (integer default 2): max number of connections per IPs. It prevent your server from beeing attacked with a fake player Denial of Service.
the use of those kind of Server attacks can lag your server (based on quake3 engine) terribly and even crash it.
Since this DoS attack program was released ( i prefer not to say where to find it for evident reason), server owners reported that some immature players are more and more
using it to lag and crash servers.
This anti fake player system has been improved compaired to version JA+2.4beta2.

- ingame level fix Editor (for wall glitches and map holes) : It is for both rcon users and normal allowed players.
** RCON USER :
-Rcon user can allow a player to access the ingame level fix editor with BlockWallGrantEditor.
-Rcon user can draw (with red lines) all created blocking boxes with BlockWallDraw.
-Rcon user can write and save the created blocking boxes in a file directly on the server with BlockWallWrite ( *_holes.cfg files).
** A Granted selected player must go in spectator to access the following cmds in order to edit the level fixes:
-Editing Blocking Boxes: BlockWallCreate (use it 2 times to define 2 opposite point/Corner Box Point), BlockWallDel (Delete the current boxes where the player is)
-Navigating through blocking boxes : BlockWallPrev, BlockWallNext (teleport the player from one box to another)
The Mod comes with a set of files already defining several fixes for CTF maps.

- dmflags cvar improved by adding the item DF_NO_FIXED_ANIMS . It controls the ability of fixing some weakness in animations allowing player to cross map brushes

- Non interference system now supports all weapons :
Big Improvement in the Non Interference system for private duel isolation and alternate dimension :
all the missiles, weapons fires, saber throw can now cross a players if he is not in the same dimension or not in duel with the missile's owner.

- Improvement of the grapple Hook System in order to give a more realistic feeling:
the hook rope is now cuttable with all missiles and saber throw.
A fuel system has been also added. Fuel is used to repair the cut rope or when you are pulled toward your hook and when the hook is firing. The more the hook speed is high and the more fuel is decreasing.
those new feature are controllable with the dmflags cvar with the Item DF_NO_REALISTIC_HOOK.

- jp_allowSamePlayerNames : improvement of this cvar in the way it searches for already in use player names. When this cvar is 0, it also prevents players from using blank names (invisible in console and scoreboard)

- Improvement in the new attacks management (gameplay and damages).
- new nice star wars models from neomarz parametered in the modelscale.cfg
- Improvement of the /ignore cmd : it now displays the list of ignored players when you type the cmd without any arguments.
- /clansay cmd added in order to speak to the clan channel directly using the game console.
(a new UI interface for all message modes is added in the JA+ plugin interface: you must bind a new key in the JA+ control menu
Look at Plugin Readme)
- the use of /kill suicide now gives the point to the attacker.

- Fix: the jp_pushAll 2 (CTF Flags Pushable/Pullable) is now fixed. A flag that is falling into a Pit will respawn correctly.
- Fix : correction of the bugs on the / model and the sabersNotUsuable in MP when jp_allowDmgSpeedScale is On (modelScale System).
- Fix: Some of the sabers lengths in the japlus_saber.pk3 were shorter than the basejka sabers. So it is now fixed.
- Fix: amprotected players are now unprotected when doing a melee kata.
- Fix : the vehicle basejka exploit when players could become invisible to others players.
- Fix : the possibility of using emotes to sometimes get up quickly.
- Fix : the basejka siege exploit that enables player to hack and activate locked doors by blocking them once they opened them thanks to the teamallow feature.
- Fix: the basejka detpack exploit (when going to spectator or disconnecting ) allowing team kill and siege objective team hacks.
- Fix: the basejka bug for g_teamForceBalance allowing people to bypass team balance protection when spectating a player from the supposed blocked team.
- Fix : you now can use /kill when amsilenced in team gametypes.
- Fix: the basejka bug ( with g_friendlyFire ON ) preventing player from fighting against a Grip from teamate by using push/pull
- Fix: the basejka bug where a player can carry an invisible CTF flag.
- Fix: the possibility to bypass the clanTag protection in Player name.
- Fix: the possibility of engaging duel while sleeped
- Fix: the hit box of player doing a static emote is now fixed. So it is now better also when you target a player with the crosshair
- Fix: the basejka bug when player can cross map brushes because of some animations exploits. It causes many problem for exemple when player hide with the flag in CTF outside of the map area. see the updated dmflags


*************************************************
Plugin what is new since the v1.3
**************************************************



-Support for the High speed URL AutoDownload Redirect for needed pk3 when connecting a server
Look in your game Options Menu to configure it.
You can also use the cmd /pluginDisable to configure it.
PS: Sorry for MAC user but this feature is not yet available for the MAC JA+ Plugin version.

- better plugin feature management with the /plugindisable cmd and cp_pluginDisable cvar with new config item:
Plugin_AllowDownloadURL_Redirect, // disable or enable the URL AUtoDownload Redirect for needed pk3 Files when connecting a server

- Wall ledge Grab improvement: you now must press 2 times the Jump button to grab the wall/ledge. So the wallLedge grab feature is now much more under your entire control.
you need to play on a server v2.4 or above for this improvement.

- new plugin cmd => /showPlayerID => it shows the real player id playing on the server. the basejka cmd /serverStatus is buggy when showing player ID.

- increase of the number of displayed player models icons and displayed saber hilts names in the menu.
- the plugin UI is now able to display all hidden skins : so you are not forced any more to open your pk3 files to find them.
- Improved UI for player model selection: it displays now also the model you selected in a rotation for a better look of your model :)

- some cool effects added on CTF Flags when you carry it and also when watching at a someone carrying it.

-New PLugin CMd : -ui_openmenu modsay : it brings the Interface for message mod (clansay, amsay, private talk, ampsay...etc...): Use the plugin JA+ Control menu section to bind this key.


- Fix: player score board were buggy when player name are too large and also with kill/death info too large.
- Fix : some modded lightsabers when bolted in back could have problem of invisibility.

Raikiri
Posts: 0
Joined: Mon May 09, 2005 12:00 am

Upgrade Server to Ja+2.4Beta3?

Post by Raikiri » Thu Jan 04, 2007 5:39 pm

last time we tried a beta upgrade everything got screwed up.


~Raikiri~
Retired Jedi Knight, Former Council Member, Enforcer, Wiki Admin, General Badass

Rank:Guardian
Master: IrishDragon, AkaiOuyama
Padawan(s): Ocelots{C}, Mydin{RJK}
Goal: To burn your house down, circle around, and hit the hydrants so you can't put your burning furniture out.

ZeroTM
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Joined: Sat Dec 10, 2005 12:00 am
Location: BRO
Contact:

Upgrade Server to Ja+2.4Beta3?

Post by ZeroTM » Thu Jan 04, 2007 6:31 pm

Bombs those aren't changes, that's just the full list on JA+ 2.4b3. I meant changes from our current version.

----------------------------------------------------------------------------------
Rank: Jedi Consular
Status: Retired
Crystal: Purple
Combat: Ataru
Model: Advent Children - Spanki/White Cloud
----------------------------------------------------------------------------------

"All those people do is insult my intelligence." ~Novus'Olm

User avatar
IrishDragon
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Joined: Tue Dec 21, 2004 12:00 am
Location: Finland and USA
Contact:

Upgrade Server to Ja+2.4Beta3?

Post by IrishDragon » Thu Jan 04, 2007 6:42 pm

******************************************
Jedi Academy Multiplayer Game Modification
******************************************

//////////////////////
Title: JediMoves JA+ Mod v2.3beta1 Full Distrib including also the JA+ Plugin
//////////////////////

Title : JediMoves JA+ Mod v2.3beta1
Authors : Slider
E-Mail : slider744@hotmail.com
website: http://japlus.fragism.com/
Date Released : 30/01/2005
Description : This version of JA+ Mod is designed for Jedi Academy 1.0.1
OS: Windows and Linux and Mac
Mod Type : Server Side but capability to have client side plugin


JA+ is the official name for the JediMoves.com Mod Project.
This server side Mod for Windows/Linux/Mac is designed to add cool features and enable admin commands
to help ensure your rules are respected and to make your server more configurable. This mod will not drastically change
the general feel of the game, it will simply add fun features or enhance features in order to satisfy Jedi Academy
clans. When all the new options are turned OFF, the gameplay becomes unchanged.

The main goal of this mod is to add or enhance a lot of features in a total configurable ''Plus'' JediAcademy version (that is why i called it JA+).
This is the full distribution pack. It includes the clientside JA+ Plugin as well as some helpful tools to aid server administrators.
For full documentation of the plugin itself, please download the plugin and its readme separately.

Example of features ==>
--Compatibility with all OS Windows, Linux and Mac
--Support for the New JA+ GLA animations(yes i know it adds 8Mo to the mod)
--Multiple duels at once
--Full force Duels
--Duel Isolation (Non interference)
--Flipkicks without altering wall run
--Admin commands + Admin Abuse Detection
--Speak mod (admin, clan and team)
--Clan Tag Protection
--Team gametypes auto-balance (teams with the same number of players)
--MultiTaunt Sound, and multiCustom player sounds.
--AutoReplier integrated working with all foreign versions of the game.
--Easy saber change without respawning
--Tons of new emotes
--Fake player name detection system based on IP detection
--All SP attacks added + completely new attacks and new DFA + SP force moves with new extended effects
--Extended Melee attacks
--New items (melee, jetpack, flameThrower,grapple hook )
--Model size scaling system
--Configurable saber Damages
--New Vote system management + AntiVoteSpam
--Capability of activating a real JK2 gameplay with moves and damages
--Profanity Filter
--Chat GOD (attack immunity while in console or chat mode) + Inactivity AutoProtect
--Highlander ffa gametype modification
--JediVsMerc mod enhancement
--Client Side Plugin for players
--RGB clothes and sabers + various saber core/line/trails styles effects.
--Extensive Anti cheat system ( Macro scan , models exploit, yawspeed....etc...)
--Client scripts that bind keys to improve accessibility and more...
--gender support for missing skins (replaced by a default male or a female model)
--JA+ BitValue calculator to compute all bit value CVars.
--BaseJKA vehicle limit of 16 modified to allow a maximum of 32 distinct vehicles to be spawned in a map.
--Maximum size of .veh & .vwp files increased to allow the loading of a lot more pk3 vehicle files (more than 50).
--JA+ server tracker for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
-- JA+ sabers Support : a great saber pack included, new hilts...etc.. with extended sabers features like holstering animations and holsters model.
--Many lot of corrected basejka Bugs



JA+ is a server-side Mod which is made even better by a client-side plugin containing separate .pk3 files..
This plugin is designed to give UI, animation and feature enhancement to your client side game.
You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.

This Mod contains a number of powerful admin commands that must be executed by a real human player as well as
automatic admin systems executed by the server. However, in order to be sure not to punish the wrong person or
to decrease a player's personal liberties, the automatic admin system is "light" coded. (For example the fake name detection
system will just warn players). The automatic admin system will not make the decision to kick, or ban players.
With this mod, i preferred to give full admin power and let the server owner detect admin abuse/autoBan abusers
with the admin abuse detection system. These commands are not abusive, people are.
Now if you want to abuse with those admin features, think about the fact that all players will tend to play on better servers.
There are enough servers for that.... :)



***********************************************
Quick Install
**********************************************

- just delete all pk3 files in your gamedata/japlus folder.
- then unzip this zip file into your gamedata folder. It should place all needed pk3 files into your gamedata/japlus folder
- then load the mod using the load mod menu of your game

PS : the japlus_gla_anims.pk3 must be installed in BASE folder and not in japlus folder on both server and clients in order to use them.

for detailed info, go in japlus\japlus_doc
For detailed notes about the plugin, read the Plugin_readme.rtf

PS: For MAC users, all the dll are now integrated in the PK3 of the mod. You need the MAC Patch 1.01c or above to make it working.

***********************************************
DOCUMENTATION and Tools And Distrib
**********************************************


You will find :
*** all the server distrib for windows and linux and Mac of the japlus Mod in the japlus folder.
( *.pk3 files, .so file, server.cfg and all client side scripts like admin.cfg, chat.cfg, saber.cfg)


*** all the client side JA+ plugin clientPlugin_vX.X.pk3 for windows and Mac. This PK3 can be obtained on its own, separate from this main pack. Please keep up to date on your plugins.
- in this case you will have to delete this old pk3 and replace it with the newer one.
For detailed notes about the plugin, read the Plugin_readme.rtf

*** a saber pack japlus_saber.pk3 that contains some nice sabers hilts with JA+ extensions to show what you can do with JA+ and saber moding.
Remember that both player and server have to install this pk3 if you want to use it.
but you are not obligated to install it.

** japlus_gla_anims.pk3 in base folder : a new JA+ GLA animations pack. It must be installed in base folder and not japlus folder on both server and clients in order to use them.
If a player does not have this file, he will not be able to use the new animations
if the server does not have this file the new animations will be automatically turned OFF.

*** all the documenation in several files in japlus\japlus_doc\ folder

** a FAQ faq.txt

** a model list with their URL so that u can find good model or skin which are configured in the model scale system like for example Yoda

*** Tools in JAplus_Tools folder:
** the BitRate Calculator japlus_bitValueCalculator.html :It will calculate the admin command disable, poll disable, lock team, force power disable,
and weapon disable, and all bit value cvars in the mod japlus.
*** JA+ server tracker monitoring for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
japlus_tracker.html
It does not require any plugin or php. You just need a Website with HTML.
You can find it and use it by going on the JA+ Website (see the URL in top of the readme.rtf file) or use the japlus_tracker.html

*** Startup server file that you must move to your gamedata folder .
One of these .bat files is a secure startup that will autorestart the server if it crashes. (open it with notepad to learn how to install it)
this secure startup script is available for both windows and linux dedicated servers.

(they requiere the raven dedicated server pack that u need to dowload on the official website like
http://www.lucasfiles.com/ http://www.lucasfiles.com/index.php?s=& ... gory&id=62
or http://www.jk3files.com/ http://www.jk3files.com/sort.files?game ... 7&ref=2536)


***********************************************
Note about the client plugin
**********************************************

-Client Side Plugin for client playing on JA+ server:
this plugins is included in the Main server side ZIP mod but can also be available as a separate file for all players.
this plugins enable players to take benefit from the UI, animation, and feature enhancement provided by the main server side JA+ Mod.
You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.
For example, the grappling hook is much better if you have installed the pk3 plugin in your client game JAplus folder.
You will find all informations on this plugin in a dedicated readme provided with it.
How it works?
** in server config sv_pure 1 : you will be able to use this pk3 plugin only if the server has this file installed.
if it is the case every player will have to install the pk3 client side in their client gamedata/japlus folder in order to play on this server.
And so the server is not server side any more.
** in server config sv_pure 0 : the server remains server side. every players will be able to join your server (if they have the plugin or Nor have it)
and you are not obligated to install the pk3 plugin on the server.
the players who have the pk3 plugin will take advantage of the UI, animations, feature enhancement.
the other players won't see the difference.
the server will recognize the players who have the plugins and will make them take advantage of it to have better animation, Ui and features.
PS: in sv_pure 0, all pk3 at client side can be used by the client: SO if the client has to many pk3, he may have problem with missing textures or joining the server.


**************************************************************
What is new in this version?
More details on each feature in the whole documentation in japlus\japlus_doc
**************************************************************

- the MAC dll are now included in the pk3 (it require the MAC patch 1.01c or above)

- the Plugin is now integrated in the main server part install and not as a separate ZIP Mod.
If you put a pure server, and the pk3 of the plugin is on your server, all people will have to install it.
(so you will perhaps have to remove it from your server depending of what you want)




- Total new animations GLA added to the game whose some coded by keshire and others coded by me
PS : the new animations are in the file japlus_gla_anims.pk3 and must be installed in base folder on both clients and server in order to use them.
If a player does not have this file, he will not be able to use the new animations
if the server does not have this file the new animations will be automatically turned OFF.
- jp_newGLAAnims (0, 1 or 2 default 1) :
0 : the new animations will not be used
1 : the new animations are used
2 : the new animations are used only if all player on the server have them (so if they have all the plugin installed)

New GLA animations list :
For Staff or melee weapons And jp_allowNewDFA 1
SPIN KICK : alt attack + forward + left :
BACK KICK : alt attack + forward + right :
New knockdown spin animations : used when you are hit by a back kick animation
New Jump Back Spin kick And jp_allowNewDFA 1: Forward + jump + alt attack using strong single stance or staff or dual stance.
FlameThrower anim :
Wall Ledge Grab anims : jp_ledgeGrab (1 or 0 default 1)
Hoslter anims when you change weapons from saber to another (or the opposite ) or use amflip (for sabers using the JA+ saber support)
AmKiss : the return of amkiss but a total new coded one (not the one of JK2): press push button to slap if you don't want to be kissed




- JA+ sabers support : addition of a saber pack japlus_sabers.pk3 made with a selection of famous saber mods not made by me(see credits section ).
send me an email if you are an author of those saber and if your name is not in the list. (i will add your name).
some extra info had been added to those sabers in order to be compliant with the new JA+ sabers support like the holsters and holstering animations.
( look at For_moders_&_skinners.rtf file in japlus_doc if you want to use the JA+ sabers support in your saber mods or if you want to create your own holsters models)
(PS: thanks to Wolrajh for the holsters model he made)


-gender support for missing skins (replaced by a default male or a female model) :
if you are playing on a JA+ server 2.3 or above and using the plugin1.3 or above, for skins used by players that you don't have, you will see Jan for female and kyle for male.
it also works for Bot using model or skins you don't have (but you have to set the gender info in the .bot script => look at For_moders_&_skinners.rtf file in japlus_doc)



- JK2 red dfa improved: now if JK2 red dfa is activated, you can like in basejka use the back jump anim block
- jp_improveYellowDFA improved :it improves now also the staff yellow back jump dfa to be easier to do like it was before the 1.1 patch.
- amknockmedown improved when floodprotect is 0 to be more like in JK2 (enable to fly but you have to press it at the good moment)

- addition of a hook garbage collector in the case it remains a way to have multiple hook ( the garbage collector come to free and delete all multiple hook problems )

- /ignore cmd improved: /ignore -1 can be used to ignore SAY from all players. Retype it again to stop ignoring all players.

- Anti cheat (macro scan and anti yawspeed poke) improved a lot (need the lastest JA+ plugin version 1.3).
-dmflags Improved by adding to the bit value list an anti yawspeed cheat:
DF_FIXED_YAWSPEED128 // prevent player from changing the cl_yawspeed value (the value will be fixed to the default 140).
This client cvar is used to cheat by setting high values to Poke easily.
this anticheat is only enable at client side if all players are using the JA+ Plugin like for macroscan system.
The cheat macro scan must be ON to have a complete anti yawspeed detection.


- g_teamForceBalance(3, 2 , 1 or 0 default 3) : used to balance the number of players in each team:
if 0 , this is desactivated
if 1 : default basejka value : players can't join a team if it unbalances the number of players in each team.
if 2 : same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the lowest ranked player will be auto moved in the other team to balance the number of players.
if 3 : same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the youngest connected player will be moved in the other team to balance the number of players.


- jp_antiHackModel (1 or 0 default 1): prevent players from using models exploits without legs, head or torso with the head, torso, lower variation.

- jp_fixAbsorb ( float value default "2.0" ) : fix the amount of absorbed force using force absorb
- 0 : this option is desactivated like in basejka.
- value > 0 : if the value is greater than 0, it will be a scale factor that will multiply the normal absorbed force value.

- addtion of a vstr.cfg file that contains vstr variables definitions to be used with /rcon vstr cmd or /amvstr cmd... It enables to easily change server config like force, weapons, gametype, jediVsMerc...etc...


-jp_pushAll improved : if the value is 2, you can push/pull CTF flags when they are dropped by players.

- new rcon cmd : amTimeScale [value] : default is 1. : used to scale the time (0.2 value is nice for matrix bullet time efx mod).

- new version of the BitValue Calculator japlus_bitValueCalculator.html in tools folder

- added a real time support for log files.

-autoQuit feature (jp_autoQUIT "80-06:00") : desactivate it if you don't have an autoRestart script in your server. To desactivate it put seta jp_autoQUIT ""
it has been stated that basejka servers need to be restarted sometimes in order to increase performance.
This feature will make your server quit at a given date. Then your autoRestart script will restart the server.
By default "80-06:00" means that your server will Quit after 80Hours of online run but it will wait for 06:00 in the morning (this is the date in your server).
People currenytly playing are warned 1 minute before the Quit. And the server ask them to use /reconnect.

- Fix: the admin login glow effect for jedi was removing your force powers after beeing logged.
- Fix : Multi grapple hook issue when you die.
- Fix : the lost grapple hook problem with sky
- Fix : the wall run is now totally like it is in basejka: you are not obligated to press very quickly jump 2 times, you can do like in basejka.
- Fix: the basejka bug concerning the bot_minplayers team values (Bot team is sometimes not equal to the real bot team)
- Fix : the basejka g_teamForceBalance does not work all the time when Blue team has more players than red team.
- Fix : the basejka chat bug writing all messages in both top of the screen and the chat zone with the use of some special caracters in the player name.
- Fix : the basejka chat exploit which can crash the servers
- Fix : the emote exploit used to getup quicker.
- Fix: the empower push effect bug which could disapear sometimes.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


**********************************
SPECIAL THANKS
**********************************
THanks to all people who help me by finding bugs and exploits....
THanks to all servers which has installed the MOD....

Special thks to Accident the author of the first version of the BitValue Calculator.

Special thanks to Nox the admin of the main windows betaTest server for his good and appreciated help.

Special thanks to jaii der herr and Phoenix, the authors of the JK2 mod Gen-X. Phoenix game me his Duel Non interference code and also the pushAll code.
the pushAll and the duel isolation code here is based on theirs code......

Thanks to the duelers mod for the anti cheat macro scan system.

Special Thanks to Show7 for his great help in all the degugging and beta testing.
Thanks to Wraith for his MAC detailed Install note.
Special thanks to all clans that support the mod and tests it in order to help me to find bugs...
===> _SA_, [V], EDJ, SSC, AJF, DSI, JFT, [-RO-]

Special thks also to the clan Crypt Keepers because they had the idea of a gametype that they called eliminator in which you must kill everybody and when u die
you have to wait .......This has inspired me a lot for the HIGHLANDER FFA Modification in which i wanted to make a movie like ffa mod.....(with the ghost when u die
with the quickening and also the fact that you get the force power of your victimes......etc...)

Special thanks to [ONE]Mushroom for detecting and proposing a corection for the randFloat() function in linux library.
For those who didn't know it, i use in the admin cmd lists
several ideas (that i completly recoded) from another game JK2 in a mod called "JEdi Academy MOD" made by Choosen One.

Special Thanks to Brad Oliver for the release of the MAC port of the raven SDK and also all mac users that help me in testing the mac release of JA+.

Special thanks to the creators of saber mods pack like : {DX}Caladien, lostingamma, Wolrajh/Xantcha, Covax, Lord Hatrus, Slice, Dice & Mince , Magnetixxx, Ages120,
, Laghima, Charmin Deluxe and BXpress, Sephiroth__VII and KOTORMRJay , Koloth Jar, Madjai, Darth Doughnut, Scarecrow, Antizac,

thanks also to Wolrajh for all the glm holster models he made for JA+.

Thanks to keshire for his nice animations. Thanks also to Wudan for his Dragon tool software to make animations. it enable me to make new animations like for exemple amkiss.
Thanks also to Razorace from OJP for his wall ledge grab C Code using the keshire's animations.



**********************************
KNOWN BUGS
**********************************
- "Info string length exceeded" error server console message : due to too many "sets" or "set" cmd in your server.cfg
use fewer "set" or "sets" cmd or use only "seta" cmd in server.cfg to prevent your server from crash.
- "sv_maxclients" can't register and keep equal to 0 which produces the eror "Bad client Number".
no panic ! it is due to the same problem as "Info string length exceeded"
remove "set" and "sets" cmd from your server.cfg by replacing them with "seta" cmd.
- when i start my game all my settings are initialized with the default? see the FAQ to solve the problem
- the New japlus death messages are buggy. Start your game dirrectly with JA+ mod loaded to solve the problem. Use the start_japlus.bat file.

~IrishDragon
Leader/Founder of the Angels of Fire
STEAM: irishdragon
IrishDragon's Skin




Vulcan
Posts: 0
Joined: Sun Aug 14, 2005 12:00 am
Location: Philadelphia, PA
Contact:

Upgrade Server to Ja+2.4Beta3?

Post by Vulcan » Fri Jan 05, 2007 4:48 am

IrishDragon,Jan 4 2007, 06:42 PM wrote: Thanks to Wraith for his MAC detailed Install note.
Haha, yep thanks Wraith ^_^ Hopefully WoW's, working out for ya :) It sure is for me :D well anyways I have mixed thoughts about it so my vote is still pending.

Gender: Male Human
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Current Occupation Goal: Jedi Master
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